Flojo
FloJo is a first person VR game. I worked on it alongside Thom Glunt, who was its designer and director, and a couple of small teams that joined near the end of the project to help out with optimisation.
I was principal environment artist, coming in about 1 year into development, completing cleanup, optimisation and overall uplifting of existing levels, and building about half the levels in the game overall as they were still in the blockout stages.