Floor 13 - deep state

Art direction, Environment Art

Baynard House

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Hallway, office, archives, and in-game trophies

For the art style of Floor 13: Deep state we went for a stylised aesthetic, heavily influenced by impressionism.

To create a unique and fitting look, we used a camera shader that distorted the meshes rendered based primarily on distance, with an ID mask to allow us to fine tune its effect to ensure important gameplay elements, such as the calendar clock on the player’s desk, so that it would still remain legible.

Privy Council

Blackfriars Bridge

The Athenaeum

Arctic Base

station, ministry Exterior

Temple church

Crossrail roof Garden

portmeirion

Little venice

Postman’s Park

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Lost Words