Floor 13 - deep state
Art direction, Environment Art
For the art style of Floor 13: Deep state we went for a stylised aesthetic, heavily influenced by impressionism.
To create a unique and fitting look, we used a camera shader that distorted the meshes rendered using a normal map and distance, with an ID mask to allow us to fine tune its effect to ensure important gameplay elements, such as the calendar clock on the player’s desk, and trophies in the archives, would remain clearly legible.
Hallway, office, archives, and in-game trophies
The Baynard House location is more or less a reproduction Baynard House in London, and the Seven Ages of Man statue located in a small courtyard, nestled in the centre of the building.
Baynard House
The Baynard House location is more or less a reproduction Baynard House in London, and the Seven Ages of Man statue located in a small courtyard, nestled in the centre of the building.
I sculpted the model in ZBrush, with detailing and painting done in Substance Painter. If you click the play button on the right, you can inspect the 3D model of the statue, its wireframe and textures.